PLATINUM DONALD
lvl
76
9
Maxed
7
PLATINUM DONALD
Power: 1,074
HERO; SUPPORT; DOWNTOWN; PLATINUM; DOWNTOWN HERO; THE SENSATIONAL SIX; DUCKS; MICKEY AND FRIENDS
Offense:
2,943
2,943
Defense:
1,028
1,028
Health:
25,360
25,360
Recovery:
2,617
2,617
Crit Chance:
9.00%
9.00%
Crit Power:
150.00%
150.00%
Speed:
160
160
Potency:
36.00%
36.00%
Tenacity:
27.00%
27.00%
Precision:
22.00%
22.00%
Evasion:
10.00%
10.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 2
BASIC
PINEAPPLE PUNCH
Deal 2,354 damage to target opponent.
20% chance to inflict [SLOW] on the target opponent.
20% chance to inflict [SLOW] on the target opponent.
LVL 2
SPECIAL
BREATHE, JUST BREATHE.
Restore 2,486 health to each teammate. If a Platinum or Sensational Six teammate's health is below 10% then restore an additional 15% Health to those teammates.
Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
LVL 1
SPECIAL
SHIVER ME TIMBERS!
Deal 2,774 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.
LVL 1
PASSIVE
DROP OF A HAT
When a teammate's Helpful effects are Purged or Stolen or Flipped 30% chance to inflict [HELPFUL IMMUNITY] to all opponents for 2 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character.
LVL 1
PASSIVE
AW, PHOOEY!
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 1 turn and 1 [CONTINUOUS HEALING] restoring 1,439 health over 2 turns.
If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 1 turn and [DEFENSE UP] for 1 turn.
If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 1 turn and [DEFENSE UP] for 1 turn.
Full Gear List
1,172,500
240
180
300
360
300
600
420
360
840
400
300
100
80
360
270
200
40
180
40
130
40
20
20
50
20
45
20
1,172,500
240
180
300
360
300
600
420
360
840
400
300
100
80
360
270
200
40
180
40
130
40
20
20
50
20
45
20